

At 60 points you begin to be able to cure poison, you must have BOTH skills at this level. Up to 60 points in both skills you can repair damage. Success in these endeavours depends on your skill in both Healing and Anatomy. Healing has three main functions, repairing damage, curing poison and resurrecting player ghosts. Let him explore and learn the game.Healing skill can be the basis of a role played, dedicated healer, but more usually it is the skill trained by warriors (see the page Melee Fighter). Later, I'll load up his bank with insurance money, and send him into the world. Get used to the specials and bows, get ranges down. I showed him how Honor and Perfection work.įor a while he'll just tag behind my tamer. He likes Summoning dead stuff LOL, and he knows what Enemy of One is. I'll show him about evasion, counter attack and some other stuff. I'll set him up with a simple macro for Auto Lightning Strike and Trapped Box. I think it'll be a good, survivable char for my son. I still have one thats 100% resistant to poison. I'll train archery in Haven to 50 (you can do that right?) then put on the Headdress and some jewelry to get around 90, then use my 100% poison repeater on an Old School Golem. It's looking like 70's or close to it across the board. I'm not familiar with Doom so I can't comment on MR's value down there but give some of the Champion Spawns that have spellcasters a whirl with and without MR, especially Niera and the Undead spawn. When you have multiple spellcasters blasting you with fireballs, bolts and lightning the difference from having MR and not having it quickly becomes transparent. I know you posted that you think MR doesn't have much value in PvM as you can run and regroup. The only real difference from the template above and what I run is I have Magic Resistance instead of Anatomy. The impact is huge when you have multiple monsters attacking you. I've much rather employ the services of a Swamp Dragon for the 20% damage Reduction. I don't employ one on any of my characters. It's quite the advantage for an Archer to be life leeching that volume of hit points when the archer doesn't have to stand within melee range absorbing damage like the majority of templates that use Vampire Embrace and Curse Weapon. I never use Chivalry to heal on any of my characters.Īlso when things are crazy you have ace in the hole on the above template with Curse Weapon and then you'll really be leeching at 70%. I mainly use confidence to heal with spirit speak as the back up. I hated being low on Hp and then bandaging only to get hit with poison whereby needing to self bandage again and slow down the entire healing process. With the life leach it restores hp faster than the healing skills ever did, leeches through poison & criticals and on top of that self cures the majority of poison out there.

I've altered all my archers drop healing and take up 100 Necromancy. There is much more overall value being in Vampire Embrace. I'll never put healing on another character again unless some changes are made to it in the future. This template would get my vote from the ones you posted. Then move up to the dreaded Skeletons and Lizardmen. I told him he could start making fancy shirts for gold the way I did, then buying some GM armor and weapons to slay Bears and Wolves. I told him he needs to start from scratch to learn the game up first, but he's not keen on that idea. He needs to learn what the skills are so he can figure out what he wants to do. Having him take care of a Lesser Hiryu as well as himself might be a little rough on a noob. I think we'll pass on bushido right away. Thats a decent damage archer, and with hiding/stealth he'd be pretty survivable. So, list out some good PvM survivable templates, and I'll talk them over with him. They do still have blue archers in the game don't they? He likes archery, so I'm going to be making one of my char slots an Archer for him. I've had him do some support stuff, but he wants to get into some real PvM stuff. My son (9) wants to get in some UO with me.
